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Core Design

’20 Years of Tomb Raider’ Book Due Out in Late October 2016

As part of their year-long celebration of the Tomb Raider franchise, Crystal Dynamics and Prima Games will be publishing a special commemorative book this October titled 20 Years of Tomb Raider: Digging Up the Past, Defining the Future. Due out on October 25, 2016, and written by Crystal Dynamics’ own Senior Community Manager Meagan Marie, this 360-page hardcover book will explore the ground-breaking and diverse history of Lara Croft and the Tomb Raider franchise and discuss their impact ... [Continue Reading]

September 20, 2016 // 4 Comments

Interview with Andy Sandham of Core Design

If, like me, you’ve ever wondered what inspired the level design and art of Core Design’s Tomb Raider games, you should check out Ash Kapriélov’s interview with level designer, artist, and scriptwriter Andy Sandham. Over the course of this two-part interview, Andy explains why he set a level in the abandoned Aldwych Tube station, talks about the team’s decision to try and kill off Lara Croft at the end of Tomb Raider: The Last Revelation, and sheds some light on the ... [Continue Reading]

October 5, 2014 // 1 Comment

The 10 Coldest Places in Tomb Raider

Winter is coming (at least here in the northern hemisphere). The days are getting shorter, there’s an icy chill in the air, and Christmas is just around the corner… So wrap up warm, grab a cup of your favourite hot beverage and check out this list of the 10 coldest places Lara Croft has visited over the years! Here they are in no particular order: 1) The Peruvian Andes (Tomb Raider 1 & Anniversary) One of my earliest memories of Tomb Raider is of our beloved protagonist and her ... [Continue Reading]

December 6, 2013 // 9 Comments

Platform Magazine’s Interview with Tomb Raider Composer Nathan McCree

Longtime Tomb Raider fans will no doubt be familiar with the work of Nathan McCree, the critically acclaimed composer and sound effects editor who is best known for his work on the first three Tomb Raider games. Daryl Baxter, a writer for Platform Magazine (Nottingham Trent University’s official student magazine), was fortunate enough to set up an interview with Nathan to find out more about his career in the entertainment industry, his work at Core Design, his thoughts on the reboot ... [Continue Reading]

November 29, 2013 // 4 Comments

The 10 Scariest Tomb Raider Enemies: The Best of the Rest

Ready for yet another list of the scariest Tomb Raider enemies of all time? The other two lists, The 10 Scariest Tomb Raider Enemies: The Core Design Years and The 10 Scariest Tomb Raider Enemies: The Crystal Dynamics Years, turned out to be spectacularly popular with fans and were even featured on the official Tomb Raider Facebook page as part of their Halloween festivities. Needless to say, the blog stats shot through the roof that day. 🙂 When I created the Core Design list, I felt like ... [Continue Reading]

November 3, 2013 // 5 Comments

The 10 Scariest Tomb Raider Enemies: The Crystal Dynamics Years

A couple of weeks ago, we looked at 10 of the scariest enemies from the Core Design Tomb Raider games. With Halloween only a week away, let’s continue our scare-fest and look at the 10 scariest enemies from the Crystal Dynamics games! So, here are the 10 scariest Tomb Raider enemies from the Crystal Dynamics games in no particular order! *** Note: You’ll need to click on the images to read the captions I hope the sight of these creepy critters hasn’t scared you away. Have a happy ... [Continue Reading]

October 24, 2013 // 9 Comments

The 10 Scariest Tomb Raider Enemies: The Core Design Years

Halloween will soon be upon us so I thought we’d start getting in the spirit of things and take a look at ten of the scariest enemies Lara has come across in the Core Design games. That is, from the very first Tomb Raider (1996) all the way through to (and including) the 2003 game Angel of Darkness. The low-tech graphics of the 1990s and early 2000s only adds to their fear factor, in my personal opinion… So, here are the 10 scariest Tomb Raider enemies from the Core Design games ... [Continue Reading]

October 9, 2013 // 20 Comments

The Angel of Darkness 30-Day Challenge: Day 1

Day 1: When did you first play Angel of Darkness and what were your first thoughts about it? I first played Angel of Darkness (AoD) shortly after it was released in 2003. I had just graduated from university (now I feel old…) and had bought myself the game as a reward for having made it through my final exams and degree ceremony with my sanity intact. Everything about the new game had seemed promising at the time. We were getting a new, darker, moodier Lara Croft who bore a major grudge ... [Continue Reading]

June 3, 2013 // 1 Comment

The Angel of Darkness 30-Day Challenge: Day Zero

UPDATE: The Angel of Darkness 30-Day Challenge is on hold for the time being. 😉 (9th June 2013) Stella (the mastermind behind the truly excellent Stella’s Tomb Raider Walkthroughs website) has inspired me to take the 30-Day Angel of Darkness Challenge, a 30-day blogging project that was launched by F-Yeah TRAoD. Over the space of 30 days (though not necessarily consecutive days!), I will attempt to answer each of the 30 questions listed below: Day 1: When did you first play AoD and ... [Continue Reading]

June 2, 2013 // 5 Comments